SMARTlab Programme in Performative New Media Arts

نویسنده

  • Anne Nigten
چکیده

i Acknowledgments iv Table of contents vi List of illustrations x Preface xiv Chapter 1. ARt&D; the processpatching context 1 1.1. Motivation 7 1.2. Scope 9 1.3. Thesis and research questions 12 1.4. Approach and methodology 14 1.4.1. Instrument for analysing the collaborative process 15 1.5. Contribution to the field 17 1.6. Structure of the thesis 20 Chapter 2. Profiles of disciplines and aRt&D methods 22 2.1. Artists are Wild Thinkers and god is a mathematician 25 2.1.1. Artists as problem solvers 27 2.1.1.1. Solving scientific problems 28 2.1.1.2. Solving social problems 39 2.1.1.3. Solving technical problems 43 2.1.2. Collaboration aspects artist as problem solver 49 2.1.3. Conclusion artists are Wild Thinkers and god is a mathematician 51 2.2. Artistic research and development methods 54 2.2.1. Related methods 55 2.2.2. aRt&D methods 61 2.2.3. Problem solving or tunnelled approach: reductive method 66 2.2.3.1. Problem solving: Art context 67 2.2.3.1.1. Artist as inventors of new technology 68 2.2.3.2. Problem solving: Interdisciplinary context 72 2.2.3.3. Problem solving: Science, technology and design context 76 2.2.3.4. Problem solving: conclusion 78 2.2.4. Confronting motives; the DIY method 80 2.2.4.1. Confronting motives: Art context 81 2.2.4.2. Confronting motives: Science, technology and design context 86 2.2.4.3. Confronting motives: conclusion 87 2.2.5. Connecting approach; processpatching method 89 2.2.5.1. Connecting approach: Art-context 96 2.2.5.1.1. Artistic innovation 100 2.2.5.2. Connecting approach: Interdisciplinary context 106

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Performative Uses Of Space In Mixed Media Environments

Moving computing and interfaces from the virtuality of the screen into the physical environment of space and artefacts not only enables people to interact in an embodied and performative way, it also provides the interfaces with a spatial dimension. As a result, computing becomes embedded in people’s physical and social world, opening up possibilities to actively stage their own interaction thr...

متن کامل

Online Media: Scopes and Challenges in New Paradigm Shifts of Production Methodologies

• Purpose and prospective readers: academics and practicing scholars of new media and digital interfaces • Significance of contribution: Case study measures and outcomes of emerging production practices. • Practicality and usefulness of my work: paradigm shifts in new media and production methodologies are shifting cultural mindsets and artistic practices while engaging with participatory audie...

متن کامل

Armstrong, Keith M. (2007) 'grounded Media':expanding the Scope of Ecological Art Practices within New Media Arts Culture. in Hutchinson, Andrew, Eds. Proceedings Perthdac 2007 : the 7th International Digital Arts and Culture Conference: 'the Future of Digital Media Culture', Perth

‘Grounded Media’ is a form of art practice focused around the understanding that our ecological crisis is also a cultural crisis, perpetuated by our sense of separation from the material and immaterial ecologies upon which we depend. This misunderstanding of relationships manifests not only as environmental breakdown, but also in the hemorrhaging of our social fabric. ‘Grounded Media’ is consis...

متن کامل

The Rigaku Journal Vol. 23 / 2006, 52-55

SmartLab is the world’s first high resolution diffractometer with horizontal sample mounting theta-theta geometry. Designed for the structural analysis of advanced materials and thin films, the system combines a uniquely flexible instrument geometry with a comprehensive knowledge-based software platform. SmartLab is exceptional in that it enables users with little or no expertise in diffraction...

متن کامل

Deliverable 4 . 2 Artistic concepts and production in extended performance

The work presented in this report explores artistic concepts which consider multiuser virtual reality, tele-presence and augmented reality as appropriate means for developing a concept of extended performance combining VR media with performing and plastic arts. This investigation has been carried out via targeted workshops and competitions organised by GMD and ZKM, challenging persons from arti...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006